/**************************
* Includes
*
**************************/
#include <windows.h>
#include <gl/gl.h>
/**************************
* Function Declarations
*
**************************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
/**************************
* WinMain
*
**************************/
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow) {
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass (&wc);
/* create main window */
hWnd = CreateWindow (
"GLSample", "MY openGL",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 256, 256,
NULL, NULL, hInstance, NULL);
/* enable OpenGL for the window */
EnableOpenGL (hWnd, &hDC, &hRC);
/* program main loop */
while (!bQuit) {
/* check for messages */
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) {
/* handle or dispatch messages */
if (msg.message == WM_QUIT) {
bQuit = TRUE;
} else {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
} else {
/* OpenGL animation code goes here */
for(float i=1.0; i<=1; i+=0.01) {
glPushMatrix ();
glBegin (GL_TRIANGLES);
glColor3f (i,i, i);
glVertex2f ((0-i), i);
glColor3f (i, i, i);
glVertex2f (i, i);
glColor3f (i, i, i);
glVertex2f ( i,(0-i));
glEnd ();
glPopMatrix ();
glPushMatrix ();
glBegin (GL_TRIANGLES);
glColor3f (i, i, i);
glVertex2f ((0-i), i);
glColor3f (i, i, i);
glVertex2f ( (0-i),(0-i));
glColor3f (i, i, i);
glVertex2f ( i,(0-i));
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
Sleep (1);
}
for(int i=1; i<=360; i++) {
if(i<=90){
float x1=1.0/90*i*0.5;
float y1=1.0/90*(90-i)*0.5;
float x2=1.0/90*(i+1)*0.5;
float y2=1.0/90*(90-(i+1))*0.5;
glPushMatrix ();
glBegin (GL_TRIANGLES);
glColor3f (1.0f,0.0f, 0.0f);
glVertex2f (x1,y1);
glColor3f (1.0f,0.0f, 0.0f);
glVertex2f (x2,y2);
glColor3f (1.0f,0.0f, 0.0f);
glVertex2f (0,0);
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
}
}
}
}
/* shutdown OpenGL */
DisableOpenGL (hWnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow (hWnd);
return msg.wParam;
}
/********************
* Window Procedure
*
********************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam) {
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
/*******************
* Enable OpenGL
*
*******************/
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC) {
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
/******************
* Disable OpenGL
*
******************/
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC) {
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}
c++****
OPenGL
2024-07-05 20:47:41 By syxx_zhangyifan
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jnxcxx_zhangzhe
12346578979133165464(正在无聊地敲数字)123465464(...)xfgjuhgyueafbnxmzqfsbkerghbnMLQJmbkrsmfxnlmgnbxtshlnsrng开始发疯
- 2024-07-12 15:37:09