undef UNICODE
undef _UNICODE
include
include
include
include
include
include
include
include
include
using namespace std; namespace _game {
//常量
const long long ESC=27,
Enter=13,
Tab=9,
Shang=38,
Xia=40,
Zuo=37,
You=39,
Kong=' ',
z_sb=VK_LBUTTON,
y_sb=VK_RBUTTON,
Shift=VK_SHIFT,
z_Shift=VK_LSHIFT,
y_Shift=VK_RSHIFT,
Ctrl=VK_CONTROL,
z_Ctrl=VK_LCONTROL,
y_Ctrl=VK_RCONTROL,
Alt=VK_MENU,
z_Alt=VK_LMENU,
y_Alt=VK_RMENU,
A='A',
B='B',
C='C',
D='D',
E='E',
F='F',
G='G',
H='H',
I='I',
J='J',
K='K',
L='L',
M='M',
N='N',
O='O',
P='P',
Q='Q',
R='R',
S='S',
T='T',
U='U',
V='V',
W='W',
X='X',
Y='Y',
Z='Z';
//结构体
struct cdhs//存档结构体
{
void out(int n, string name)//输出存档
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(long long n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(bool n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(char n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(string n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}//重载
void in(int& n, string name)//读入存档
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(long long& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(bool& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(char& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(string& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}//重载
};
struct hl//行列
{
long long h,l;
};
//函数
bool axj(long long key)
{
return (GetKeyState(key)<0)?(true):(false);
}
void bout(string n, long long s=50,bool f=0,char key=13)//输出
{
for (long long i = 0; i < n.size(); i++)
{
if (f&&GetKeyState(key)<0)
{
cout<<n.substr(i,n.size());
return ;
}
cout << n[i];
Sleep(s);
}
return;
}
void ckbb()//查看当前b_game.h库版本信息
{
system("cls");
cout << "库名:b_game.h\n";
cout << "类型:拓展库\n";
cout << "版本号:2.0.1\n";
return;
}
void gs(long long h, long long l, string z)//格式
{
for (long long i = 1; i <= h; i++)
cout << "\n";
for (long long i = 1; i <= l; i++)
cout << " ";
cout << z;
return;
}
hl sbwz(bool x=1,bool n=1)//鼠标位置
{
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
HWND h=GetForegroundWindow();
CONSOLE_FONT_INFO consoleCurrentFont;
hl hl;
POINT p;
if(x)
{
GetCursorPos(&p);
ScreenToClient(h,&p);
}
else
{
GetCursorPos(&p);
}
if(n)
{
GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);
p.x/=consoleCurrentFont.dwFontSize.X;
p.y/=consoleCurrentFont.dwFontSize.Y;
}
hl.h=p.y+1;
hl.l=p.x+1;
return hl;
}
void yanse(int n)//颜色
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
return;
}
void ycbj()//移除快速编辑模式
{
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode;
GetConsoleMode(hStdin, &mode);
mode&=~ENABLE_QUICK_EDIT_MODE;
SetConsoleMode(hStdin, mode);
return ;
}
void ycgb()//隐藏光标
{
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = FALSE;
cursor.dwSize = sizeof(cursor);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, &cursor);
return;
}
void ydgb(long long h, long long l)//移动光标
{
COORD pos = { l-1,h-1 };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
return;
}
} using namespace _game; using std::cout; using std::cin; const long long dts = 9; long long wj1x, wj1y, wj2x, wj2y, wj3x, wj3y, wj4x, wj4y, cs = 0, dtbh, sy, runs, cgjd = 1, y_1x, y_1y, y_2x, y_2y, y_3x, y_3y, y_4x, y_4y; cdhs cddx; bool f = 1, t1 = 1, t2 = 1, t3 = 1, t4 = 1, cxjs = 1, hyflag = 1; long long csx[dts + 1] = { 0, 18, 18, 18, 14, 1, 3, 1, 3, 18 }; long long csy[dts + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 37, 1 }; string dtm[dts + 1] = { "空地图", "第二难的", "蹦床天地", "信仰之爬", "舒坦人心", "一路平坦", "小心虚空", "转来转去", "一上一下", "一路顺风" }; string dt[dts + 1][21] = { { " ",// " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", }, { " ",// " $", " = ", " = ", " = ", " = ", " = ", " = ", " ===== = ", " ^ = - ", " = = ", " ^^^^^^^--- ^ ^= ", " = ", " ^ -= - ", " = ", " ^^^^^^^^^--- ^ ^= ", " = ", " ^ -= - ", " = = = ", " ==- ==== ^ ==========-------- =================-= ", " ", }, { " ",// " ", " ", " ", " ", " ", " ", " ", " ", " ------- ", " = ", " -- ------- = > = ", " -- = = ^ = ", " -- < = = > = ", " -- < < = = ^ -------- ===$== ", " - -- < < < = = > ", " < -- < < < < = = ^ ", " < < < < < < = = > ", " = < < < < < = = ^ ", " ---==--------------------------------------------- --------- ", " ", }, { " ",// " ", " $ ", " ====== ", " == <> = ", " < = ", " < ============================= = ", " < = ", " < = ", " = ", " -== > > > > ========= = ", " = = = ", " ====== = = ", " = = ", " ==---- > > > = = ", " = = = ", " == ==== ", " = ", " == ", " = ======-", " ", }, { " ",// " ", " ======================================================================== ", " $", " ========================= === === ================================", " = ", " --------= ", " -= =------------------------------ ---------------------------------", " ", " - ", " == ====================================================================== =", " ========================================================================= =", " ", " ", " ", " ---------------------------------------------------------------------------", " ", " <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <><>", " ", " ===========================================================================", " ", }, { " ",// " < ", " < ", " < ", " < ", " < ", " < --- ", " < == = ", " < < < < ", " < == < --- < ", " < === = < ", " < = < ", " < = < ", " < === = < ", " < = ==== <=====-", " < === = --- ", " < = ------ =====--- $", " = ", " =====---------=============================================================", " ", " " }, { " == == == == ",// " == == == == ", " == == == == ", " == == == == ", " == == == == = = = = = ", " == == == == = = = = ", " == == == == = ", " == == == == ", " == == == == ============================= ", " == == == = = ", " == == == -== = = ", " == == = == = ", " == == == --== = = ", " ============ = = ", " ======= =======---== = = ", " ======= == == = ", " ======= == == == = ========== === ", " ======= == == = = ==$=== ", " ======= == == == = = === ", " ======= == == ", " ", }, { " ",// " < =", " < < =", " < < > =", " < =---= ==-==================== =", " < = = = = =", " < = = = = = ==-================== =", " < =- == = $= = = = =", " < = = = = = = - =", " < = -= ======-- = == = -==", " < = = = ====== = = ==-= === =", " < =- = ==-----=======- = = - =", " < = ==== = = == === =", " < = --======================--= = === == =", " < = = = == =", " < = =-============================= = = =", " < => ==== =", " ==> =-=", " ================--==================================================---- =", " =", " =" }, { " ",// " > < = = ", " > < = = ", " = > < = = = ", " ==== = > === < = == = ", " == > = == = === = ", " = = < < =$ = ", " = = =============== < = === ", " ==== = == =-========= = ", " = = ======== = ============= = ", " = = ==== === <= = ", " = =================== > == =============--= ", " = ==== == ", " ==== = == == ", " = = === == ", " = = === == ", " ==== === = === == ", " = ====== ==== ", " ========== ======= ", " ", " " }, { " = < < ",// " = < < ", " = < < ", " = < < ", " = < < ", " < = <> < < ", " ====== < = <> < < ", " < = =--= =--= <> = < <-- ", " < = <> < < ", " < = <> < < --", " < = <> < < ", " --- < = =--= <> = < <-- ", " = < = <> < < ", " = < = <> < < --", " = < = <> < < ", " ====== < = <> = < <-- ", " --- < = -- <> ", " < < <> --", " $", " ===========================================================================", " ", } }; //基础函数 void csh() { f = 1, t1 = 1, t2 = 1, t3 = 1, t4 = 1; cs = 0; return; } void gb() { CONSOLE_CURSOR_INFO cursor; cursor.bVisible = FALSE; cursor.dwSize = sizeof(cursor); HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(handle, &cursor); return; } void out(); void in(); void lx(); void bd(); void gx(); void yl(); //页面函数 void zym(); void yxym(); void smym(); void szsmym(); void wpsmym(); void yxjqym(); void yxbbsm(); //模式函数 void youxi(); void suij(); void cg(); int main() { system("mode con cols=76 lines=20"); system("title 跑酷 Plus 1.3"); cout << "加载中..."; srand(time(0)); yanse(246); ycbj(); gb(); hyflag = 1; cddx.in(cgjd, "game.bin"); system("cls"); while (cxjs) { zym(); system("cls"); } cddx.out(cgjd, "game.bin"); return 0; } void zym() { yanse(246); char s; system("cls"); gs(5, 32, "跑酷"); gs(2, 0, ""); gs(1, 30, "退出"); gs(2, 30, "开始游戏"); gs(2, 30, "游戏说明"); gs(2, 30, "游戏存档"); // if (hyflag) // { // MessageBox(0, "欢迎来到跑酷\n\n制作:饼干", "系统", MB_OK); // hyflag = 0; // } while (1) { long long h = sbwz().h, l = sbwz().l; if (h == 9 && 31 <= l && l <= 34)// { if (axj(z_sb)) { s = '0'; break; } else { ydgb(9, 34); cout << "\b\b\b"; yanse(7); cout << "退出"; } } else { ydgb(9, 34); cout << "\b\b\b"; yanse(246); cout << "退出"; } if (h == 11 && 31 <= l && l <= 38)// { if (axj(z_sb)) { s = '1'; break; } else { ydgb(11, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "开始游戏"; } } else { ydgb(11, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "开始游戏"; } if (h == 13 && 31 <= l && l <= 38)// { if (axj(z_sb)) { s = '2'; break; } else { ydgb(13, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "游戏说明"; } } else { ydgb(13, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "游戏说明"; } if (h == 15 && 31 <= l && l <= 38) { if (axj(z_sb)) { s = '3'; break; } else { ydgb(15, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "游戏存档"; } } else { ydgb(15, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "游戏存档"; } } Sleep(150); switch (s) { case '0': // if (MessageBox(0, "确定退出?", "系统", MB_YESNO) == IDYES) // { cxjs = 0; MessageBox(0, "再见!\n\n制作:饼干\n二创:3Zinc", "系统", MB_OK); return; // } // else // { // yanse(246); // system("cls"); // } break; case '1': yxym(); break; case '2': smym(); break; case '3': cddx.out(cgjd, "game.bin"); // MessageBox(0, "存档成功", "系统", MB_OK); break; } return; } void yxym() { yanse(246); char s; system("cls"); while (1) { gs(8, 30, "退出"); gs(2, 30, "单人模式"); gs(1, 30, "双人模式"); gs(1, 30, "三人模式"); gs(1, 30, "四人模式"); while (1) { long long h = sbwz().h, l = sbwz().l; if (h == 9 && 31 <= l && l <= 34)// { if (axj(z_sb)) { s = '0'; break; } else { ydgb(9, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "退出"; } } else { ydgb(9, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "退出"; } if (h == 11 && 31 <= l && l <= 38)// { if (axj(z_sb)) { s = '1'; break; } else { ydgb(11, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "单人模式"; } } else { ydgb(11, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "单人模式"; } if (h == 12 && 31 <= l && l <= 38)// { if (axj(z_sb)) { s = '2'; break; } else { ydgb(12, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "双人模式"; } } else { ydgb(12, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "双人模式"; } if (h == 13 && 31 <= l && l <= 38)// { if (axj(z_sb)) { s = '3'; break; } else { ydgb(13, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "三人模式"; } } else { ydgb(13, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "三人模式"; } if (h == 14 && 31 <= l && l <= 38)// { if (axj(z_sb)) { s = '4'; break; } else { ydgb(14, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "四人模式"; } } else { ydgb(14, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "四人模式"; } } Sleep(150); switch (s) { case '0': return; case '1': runs = 1; break; case '2': runs = 2; break; case '3': runs = 3; break; case '4': runs = 4; break; } youxi(); } return; } void out() { for (long long i = 1; i <= 19; i++) { for (long long j = 1; j <= 75; j++) { if (i == wj1x && j == wj1y) { yanse(11); cout << "*"; } else if (i == wj2x && j == wj2y && runs >= 2) { yanse(12); cout << "+"; } else if (i == wj3x && j == wj3y && runs >= 3) { yanse(14); cout << "!"; } else if (i == wj4x && j == wj4y && runs >= 4) { yanse(10); cout << "#"; } else if (dt[dtbh][i][j] == '$') { yanse(7); cout << "$"; } else { yanse(246); cout << dt[dtbh][i][j]; } } cout << endl; } return; } void in() { yanse(246); char s; if (GetKeyState('P') < 0) { system("cls"); for (long long i = 1; i <= 6; i++) { cout << "\n"; } for (long long i = 1; i <= 30; i++) cout << " "; cout << "暂停中\n\n"; for (long long i = 1; i <= 30; i++) cout << " "; cout << "退出\n"; for (long long i = 1; i <= 30; i++) cout << " "; cout << "返回\n"; while (1) { long long h = sbwz().h, l = sbwz().l; if (h == 9 && 31 <= l && l <= 34)// { if (axj(z_sb)) { s = '0'; break; } else { ydgb(9, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "退出"; } } else { ydgb(9, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "退出"; } if (h == 10 && 31 <= l && l <= 34)// { if (axj(z_sb)) { s = '1'; break; } else { ydgb(10, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "返回"; } } else { ydgb(10, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "返回"; } } Sleep(150); switch (s) { case '0': f = 0; sy = 0; yanse(246); return; case '1': yanse(246); system("cls"); out(); system("cls"); out(); break; } } if (GetKeyState(38) < 0 && (dt[dtbh][wj1x - 1][wj1y] == ' ' || dt[dtbh][wj1x - 1][wj1y] == '$') && wj1x > 1 && t1) { wj1x--; for (long long i = 1; i <= 2; i++) if (dt[dtbh][wj1x - 1][wj1y] == ' ' && wj1x > 1)wj1x--; t1 = 0; } if (GetKeyState(37) < 0 && (dt[dtbh][wj1x][wj1y - 1] == ' ' || dt[dtbh][wj1x][wj1y - 1] == '$') && wj1y - 1 > 0) { wj1y--; } if (GetKeyState(39) < 0 && (dt[dtbh][wj1x][wj1y + 1] == ' ' || dt[dtbh][wj1x][wj1y + 1] == '$') && wj1y - 1 <= 100) { wj1y++; } if (runs >= 2) { if (GetKeyState('W') < 0 && (dt[dtbh][wj2x - 1][wj2y] == ' ' || dt[dtbh][wj2x - 1][wj2y] == '$') && wj2x > 1 && t2) { wj2x--; for (long long i = 1; i <= 2; i++) if (dt[dtbh][wj2x - 1][wj2y] == ' ' && wj2x > 1)wj2x--; t2 = 0; } if (GetKeyState('A') < 0 && (dt[dtbh][wj2x][wj2y - 1] == ' ' || dt[dtbh][wj2x][wj2y - 1] == '$') && wj2y - 1 > 0) { wj2y--; } if (GetKeyState('D') < 0 && (dt[dtbh][wj2x][wj2y + 1] == ' ' || dt[dtbh][wj2x][wj2y + 1] == '$') && wj1y - 1 <= 100) { wj2y++; } } if (runs >= 3) { if (GetKeyState('I') < 0 && (dt[dtbh][wj3x - 1][wj3y] == ' ' || dt[dtbh][wj3x - 1][wj3y] == '$') && wj3x > 1 && t3) { wj3x--; for (long long i = 1; i <= 2; i++) if (dt[dtbh][wj3x - 1][wj3y] == ' ' && wj3x > 1)wj3x--; t3 = 0; } if (GetKeyState('J') < 0 && (dt[dtbh][wj3x][wj3y - 1] == ' ' || dt[dtbh][wj3x][wj3y - 1] == '$') && wj3y - 1 > 0) { wj3y--; } if (GetKeyState('L') < 0 && (dt[dtbh][wj3x][wj3y + 1] == ' ' || dt[dtbh][wj3x][wj3y + 1] == '$') && wj3y - 1 <= 100) { wj3y++; } } if (runs >= 4) { if (GetKeyState(101) < 0 && (dt[dtbh][wj4x - 1][wj4y] == ' ' || dt[dtbh][wj4x - 1][wj4y] == '$') && wj4x > 1 && t4) { wj4x--; for (long long i = 1; i <= 2; i++) if (dt[dtbh][wj4x - 1][wj4y] == ' ' && wj4x > 1)wj4x--; t4 = 0; } if (GetKeyState(97) < 0 && (dt[dtbh][wj4x][wj4y - 1] == ' ' || dt[dtbh][wj4x][wj4y - 1] == '$') && wj4y - 1 > 0) { wj4y--; } if (GetKeyState(99) < 0 && (dt[dtbh][wj4x][wj4y + 1] == ' ' || dt[dtbh][wj4x][wj4y + 1] == '$') && wj4y - 1 <= 100) { wj4y++; } } return; } void lx() { if (dt[dtbh][wj1x + 1][wj1y] == ' ' || dt[dtbh][wj1x + 1][wj1y] == '$')wj1x++; else t1 = 1; if (dt[dtbh][wj2x + 1][wj2y] == ' ' || dt[dtbh][wj2x + 1][wj2y] == '$')wj2x++; else t2 = 1; if (dt[dtbh][wj3x + 1][wj3y] == ' ' || dt[dtbh][wj3x + 1][wj3y] == '$')wj3x++; else t3 = 1; if (dt[dtbh][wj4x + 1][wj4y] == ' ' || dt[dtbh][wj4x + 1][wj4y] == '$')wj4x++; else t4 = 1; return; } void yl() { if (dt[dtbh][wj1x][wj1y] == '$') { f = 0; sy = 1; } if (dt[dtbh][wj2x][wj2y] == '$') { f = 0; sy = 2; } if (dt[dtbh][wj3x][wj3y] == '$') { f = 0; sy = 3; } if (dt[dtbh][wj4x][wj4y] == '$') { f = 0; sy = 4; } return; } void bd() { if (wj1x == 20) { wj1x = csx[dtbh]; wj1y = csy[dtbh]; } if (wj2x == 20) { wj2x = csx[dtbh]; wj2y = csy[dtbh]; } if (wj3x == 20) { wj3x = csx[dtbh]; wj3y = csy[dtbh]; } if (wj4x == 20) { wj4x = csx[dtbh]; wj4y = csy[dtbh]; } if (dt[dtbh][wj1x + 1][wj1y] == '^') { wj1x = csx[dtbh]; wj1y = csy[dtbh]; } if (dt[dtbh][wj2x + 1][wj2y] == '^') { wj2x = csx[dtbh]; wj2y = csy[dtbh]; }// if (dt[dtbh][wj3x + 1][wj3y] == '^') { wj3x = csx[dtbh]; wj3y = csy[dtbh]; } if (dt[dtbh][wj4x + 1][wj4y] == '^') { wj4x = csx[dtbh]; wj4y = csy[dtbh]; }// if (dt[dtbh][wj1x][wj1y + 1] == '<') { wj1x = csx[dtbh]; wj1y = csy[dtbh]; } if (dt[dtbh][wj2x][wj2y + 1] == '<') { wj2x = csx[dtbh]; wj2y = csy[dtbh]; }// if (dt[dtbh][wj3x][wj3y + 1] == '<') { wj3x = csx[dtbh]; wj3y = csy[dtbh]; } if (dt[dtbh][wj4x][wj4y + 1] == '<') { wj4x = csx[dtbh]; wj4y = csy[dtbh]; }// if (dt[dtbh][wj1x][wj1y - 1] == '>') { wj1x = csx[dtbh]; wj1y = csy[dtbh]; } if (dt[dtbh][wj2x][wj2y - 1] == '>') { wj2x = csx[dtbh]; wj2y = csy[dtbh]; }// if (dt[dtbh][wj3x][wj3y - 1] == '>') { wj3x = csx[dtbh]; wj3y = csy[dtbh]; } if (dt[dtbh][wj4x][wj4y - 1] == '>') { wj4x = csx[dtbh]; wj4y = csy[dtbh]; }// if (dt[dtbh][wj1x + 1][wj1y] == '-') { for (long long i = 1; i <= 10 && wj1x > 1; i++) { if (dt[dtbh][wj1x - 1][wj1y] == ' ' || dt[dtbh][wj1x - 1][wj1y] == '$') { wj1x--; } else break; } } if (dt[dtbh][wj2x + 1][wj2y] == '-') { for (long long i = 1; i <= 10 && wj2x > 1; i++) { if (dt[dtbh][wj2x - 1][wj2y] == ' ' || dt[dtbh][wj2x - 1][wj2y] == '$') { wj2x--; } else break; } }// if (dt[dtbh][wj3x + 1][wj3y] == '-') { for (long long i = 1; i <= 10 && wj3x > 1; i++) { if (dt[dtbh][wj3x - 1][wj3y] == ' ' || dt[dtbh][wj3x - 1][wj3y] == '$') { wj3x--; } else break; } } if (dt[dtbh][wj4x + 1][wj4y] == '-') { for (long long i = 1; i <= 10 && wj4x > 1; i++) { if (dt[dtbh][wj4x - 1][wj4y] == ' ' || dt[dtbh][wj4x - 1][wj4y] == '$') { wj4x--; } else break; } } return; } void youxi() { yanse(246); system("cls"); char s; while (1) { for (long long i = 1; i <= 8; i++) cout << "\n"; for (long long i = 1; i <= 30; i++) cout << " "; cout << "退出\n\n"; for (long long i = 1; i <= 30; i++) cout << " "; cout << "随机\n\n"; for (long long i = 1; i <= 30; i++) cout << " "; cout << "闯关\n"; while (1) { long long h = sbwz().h, l = sbwz().l; if (h == 9 && 31 <= l && l <= 34)// { if (axj(z_sb)) { s = '0'; break; } else { ydgb(9, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "退出"; } } else { ydgb(9, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "退出"; } if (h == 11 && 31 <= l && l <= 34)// { if (axj(z_sb)) { s = '1'; break; } else { ydgb(11, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "随机"; } } else { ydgb(11, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "随机"; } if (h == 13 && 31 <= l && l <= 34)// { if (axj(z_sb)) { s = '2'; break; } else { ydgb(13, 38); cout << "\b\b\b\b\b\b\b"; yanse(7); cout << "闯关"; } } else { ydgb(13, 38); cout << "\b\b\b\b\b\b\b"; yanse(246); cout << "闯关"; } } Sleep(150); switch (s) { case '0': yanse(246); system("cls"); return; case '1': suij(); break; case '2': cg(); break; } system("cls"); } return; } void suij() { char s; while (1) { csh(); dtbh = rand() % dts + 1; wj1x = wj2x = wj3x = wj4x = csx[dtbh]; wj1y = wj2y = wj3y = wj4y = csy[dtbh]; system("cls"); out(); for (long long i = 1; f; i++) { gx(); yanse(246); Sleep(50); in(); yl(); bd(); yl(); if (cs == 1) lx(); yl(); if (cs == 1)cs = -1; cs++; if (i == 1) { system("cls"); out(); } } system("cls"); if (runs >= 2) { if (sy == 0) { system("cls"); return; } if (sy == 1) { yanse(11); system("cls"); cout << "*赢了!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } else if (sy == 2) { yanse(12); system("cls"); cout << "+赢了!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } else if (sy == 3) { yanse(14); system("cls"); cout << "!赢了!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } else if (sy == 4) { yanse(10); system("cls"); cout << "#赢了!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } } else { if (sy == 0) { system("cls"); return; } else { yanse(11); system("cls"); cout << "你赢了!!!"; cout << "\n点击继续"; while (!axj(z_sb)); } } yanse(246); system("cls"); cout << "是否返回?\n"; cout << "返回\n"; cout << "继续"; while (1) { long long h = sbwz().h, l = sbwz().l; if (h == 2 && 1 <= l && l <= 4) { ydgb(2, 1); yanse(7); cout << "返回"; if (axj(z_sb)) { s = 'y'; break; } } else { ydgb(2, 1); yanse(246); cout << "返回"; } if (h == 3 && 1 <= l && l <= 4) { ydgb(3, 1); yanse(7); cout << "继续"; if (axj(z_sb)) { s = 'n'; break; } } else { ydgb(3, 1); yanse(246); cout << "继续"; } } Sleep(150); if (s == 'y') { f = 0; yanse(246); system("cls"); return; } yanse(246); system("cls"); } return; } void gx() { if (dt[dts][y_1x][y_1y] != '$') { yanse(246); ydgb(y_1x, y_1y + 1); cout << '\b' << " "; } if (runs >= 2 && dt[dts][y_2x][y_2y] != '$') { ydgb(y_2x, y_2y + 1); cout << '\b' << " "; } if (runs >= 3 && dt[dts][y_3x][y_3y] != '$') { ydgb(y_3x, y_3y + 1); cout << '\b' << " "; } if (runs >= 4 && dt[dts][y_4x][y_4y] != '$') { ydgb(y_4x, y_4y + 1); cout << '\b' << " "; } if (runs >= 4 && dt[dts][wj4x][wj4y] != '$') { yanse(10); ydgb(wj4x, wj4y + 1); if (dt[dts][y_4x][y_4y] != '$') { cout << '\b'; cout << "#"; } } if (runs >= 3 && dt[dts][wj3x][wj3y] != '$') { yanse(14); ydgb(wj3x, wj3y + 1); if (dt[dts][y_3x][y_3y] != '$') { cout << '\b'; cout << "!"; } } if (runs >= 2 && dt[dts][wj2x][wj2y] != '$') { yanse(12); ydgb(wj2x, wj2y + 1); if (dt[dts][y_2x][y_2y] != '$') { cout << '\b'; cout << "+"; } } if (dt[dts][wj1x][wj1y] != '$') { yanse(11); ydgb(wj1x, wj1y + 1); if (dt[dts][y_1x][y_1y] != '$') { cout << '\b'; cout << "*"; } } y_1x = wj1x, y_1y = wj1y; if (runs >= 2) { y_2x = wj2x, y_2y = wj2y; } if (runs >= 3) { y_3x = wj3x, y_3y = wj3y; } if (runs >= 4) { y_4x = wj4x, y_4y = wj4y; } yanse(246); return; } void cg() { bool flag = 1; char s; system("cls"); while (1) { csh(); while (f) { flag = 1; system("cls"); cout << "退出" << endl; for (long long i = 1; i <= dts; i++) { if (cgjd >= i) { cout << dtm[i]; if (cgjd == i) { cout << "="; } for (long long j = 1; j <= 15 - dtm[i].size() - (cgjd == i); j++) { cout << " "; } } else { cout << "????"; for (long long j = 1; j <= 14 - 7; j++) { cout << " "; } } if (i % 4 == 0) cout << endl; } while (flag) { long long h = sbwz().h, l = sbwz().l; long long da[4] = { 1,16,31,46 }, db[4] = { 8,23,38,53 }; if (h == 1 && 1 <= l && l <= 4) { ydgb(1, 1); yanse(7); cout << "退出"; if (axj(z_sb)) { yanse(246); system("cls"); return; } } else { ydgb(1, 1); yanse(246); cout << "退出"; } for (long long i = 0; i < dts; i++) { if (h == (i / 4) + 2 && da[i % 4] <= l && l <= db[i % 4]) { ydgb((i / 4) + 2, da[i % 4]); yanse(7); if (cgjd < i + 1) cout << "????"; else cout << dtm[i + 1]; if (axj(z_sb)) { s = i + '0' + 1; flag = 0; yanse(246); system("cls"); break; } } else { ydgb((i / 4) + 2, da[i % 4]); yanse(246); if (cgjd < i + 1) cout << "????"; else cout << dtm[i + 1]; } } } Sleep(150); if (s - '0' > cgjd) { system("cls"); cout << "\n你还没有解锁此关卡!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"; cout << "点击继续"; while (!axj(z_sb)); system("cls"); Sleep(150); break; } system("cls"); dtbh = s - '0'; wj1x = wj2x = wj3x = wj4x = csx[dtbh]; wj1y = wj2y = wj3y = wj4y = csy[dtbh]; out(); for (long long i = 1; f; i++) { gx(); yanse(246); Sleep(50); in(); yl(); bd(); yl(); if (cs == 1) lx(); yl(); if (cs == 1)cs = -1; cs++; if (i == 1) { system("cls"); out(); } } system("cls"); if (runs >= 2) { if (sy == 0) { system("cls"); return; } if (sy == 1) { yanse(11); system("cls"); cout << "*赢了!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } else if (sy == 2) { yanse(12); system("cls"); cout << "+赢了!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } else if (sy == 3) { yanse(14); system("cls"); cout << "!赢了!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } else if (sy == 4) { yanse(10); system("cls"); cout << "#赢了!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } } else { if (sy == 0) { system("cls"); break; } else { yanse(11); system("cls"); cout << "你赢了!!!"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); } } yanse(246); if (cgjd == dtbh) { cgjd++; } system("cls"); } } return; } void smym() { while (1) { yanse(246); char s; system("cls"); cout << "游戏说明:\n"; cout << "退出\n"; cout << "操作说明\n"; cout << "物品说明\n"; cout << "游戏技巧\n"; cout << "版本说明\n"; while (1) { long long h = sbwz().h, l = sbwz().l; if (h == 2 && 1 <= l && l <= 4) { yanse(7); ydgb(2, 1); cout << "退出"; if (axj(z_sb)) { s = '0'; break; } } else { yanse(246); ydgb(2, 1); cout << "退出"; } if (h == 3 && 1 <= l && l <= 8) { yanse(7); ydgb(3, 1); cout << "操作说明"; if (axj(z_sb)) { s = '1'; break; } } else { yanse(246); ydgb(3, 1); cout << "操作说明"; } if (h == 4 && 1 <= l && l <= 8) { yanse(7); ydgb(4, 1); cout << "物品说明"; if (axj(z_sb)) { s = '2'; break; } } else { yanse(246); ydgb(4, 1); cout << "物品说明"; } if (h == 5 && 1 <= l && l <= 8) { yanse(7); ydgb(5, 1); cout << "游戏技巧"; if (axj(z_sb)) { s = '3'; break; } } else { yanse(246); ydgb(5, 1); cout << "游戏技巧"; } if (h == 6 && 1 <= l && l <= 8) { yanse(7); ydgb(6, 1); cout << "版本说明"; if (axj(z_sb)) { s = '4'; break; } } else { yanse(246); ydgb(6, 1); cout << "版本说明"; } } Sleep(150); yanse(246); switch (s) { case '0': system("cls"); return; case '1': szsmym(); break; case '2': wpsmym(); break; case '3': yxjqym(); break; case '4': yxbbsm(); } } return; } void szsmym() { char s; system("cls"); gs(0, 0, "操作说明:"); gs(1, 8, "-------"); gs(0, 6, "-------"); gs(1, 8, "|玩家1|"); gs(0, 6, "|玩家2|"); gs(1, 8, "| ^ |"); gs(0, 6, "| W |"); gs(1, 8, "|< >|"); gs(0, 6, "|A D|"); gs(1, 8, "|移动 |"); gs(0, 6, "|移动 |"); gs(1, 8, "-------"); gs(0, 6, "-------"); gs(1, 0, ""); gs(1, 8, "-------"); gs(0, 6, "-------"); gs(1, 8, "|玩家3|"); gs(0, 6, "|玩家4|"); gs(1, 8, "| I |"); gs(0, 6, "| 5 |"); gs(1, 8, "|J L|"); gs(0, 6, "|1 3|"); gs(1, 8, "|移动 |"); gs(0, 6, "|移动 |"); gs(1, 8, "-------"); gs(0, 6, "-------"); gs(1, 0, ""); gs(1, 4, "功能键:"); gs(1, 8, "P暂停"); cout << "\n\n点击继续"; while (!axj(z_sb)); Sleep(150); system("cls"); return; } void wpsmym() { char s; system("cls"); cout << "* 玩家1\n"; cout << "+ 玩家2\n"; cout << "! 玩家3\n"; cout << "# 玩家3\n"; cout << "= 砖块\n"; cout << "$ 终点\n"; cout << "- 蹦床\n"; cout << "^ 上刺\n"; cout << "< 左刺\n"; cout << "> 右刺\n"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); system("cls"); return; } void yxjqym() { system("cls"); char s; system("cls"); gs(1, 4, "游戏技巧:"); gs(1, 8, "1.延迟起跳:"); gs(1, 12, "如果上方有物品,跳起来会挡住"); gs(1, 12, "可以先走过去,等上方无遮挡物时按跳键"); gs(1, 12, "这样就可以跳的远了"); cout << "\n\n\n\n\n\n\n\n\n\n点击继续"; while (!axj(z_sb)); Sleep(150); system("cls"); return; } void yxbbsm() { system("cls"); cout << "游戏名:跑酷\n"; cout << "游戏版本:Plus 1.3\n"; cout << "游戏作者:喵喵 & 3Zinc\n"; cout << "\n点击继续"; while (!axj(z_sb)); Sleep(150); system("cls"); return; }